10 lines
365 B
C#
10 lines
365 B
C#
public static class WL816n_Open
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{
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public static void Run()
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{
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UnityEditor.SceneManagement.EditorSceneManager.OpenScene(
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"Assets/Scenes/InGame.unity", UnityEditor.SceneManagement.OpenSceneMode.Single);
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UnityEngine.Debug.Log("[816n] InGame opened, active=" + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
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}
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}
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