30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
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{
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[RuntimeInitializeOnLoadMethod]
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static void OnRuntimeMethodLoad()
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{
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var go = new GameObject("IndicatorInfo").AddComponent<IndicatorInfo>();
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DontDestroyOnLoad(go.gameObject);
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}
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Dictionary<string, GameObject> dic_indicator = new Dictionary<string, GameObject>();
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public void Make_Indicator(string indicatorName, Action<GameObject> action)
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{
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if (dic_indicator.ContainsKey(indicatorName))
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action(dic_indicator[indicatorName]);
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else
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AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/Obj/{indicatorName}.prefab", handle =>
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{
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var go = DSUtil.Get_Clone(handle.Result);
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go.transform.parent = transform;
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AddrResourceMgr.Ins.Set_AddressableReleaseSelf(go);
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action(go);
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dic_indicator.Add(indicatorName, go);
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});
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}
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} |