45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class MissionUI : uScrollViewMgr
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{
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public TabUIBase m_Tab;
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public MissionCard m_Complete;
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public GameObject go_noti;
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List<TabUIData> list_tabData = new List<TabUIData>
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{
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new TabUIData{ n_btnName = 364 }, new TabUIData{ n_btnName = 365 }, new TabUIData{ n_btnName = 366 },
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};
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public override void Set()
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{
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base.Set();
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for (int i = 0; i < list_tabData.Count; i++)
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{
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list_tabData[i].onClick = Set_UI;
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}
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m_Tab.Set(list_tabData);
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Set_UI();
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}
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public override void Set_UI()
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{
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var group = m_Tab.Get_Index() + 1;
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m_Complete.Set(table_missionlist.Ins.Get_CompleteData(group));
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Set_ScrollView(table_missionlist.Ins.Get_DataList(group));
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go_noti.SetActive(ServerInfo.Ins.m_ServerData.CanGet_Mission(group));
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}
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public void OnClick_GetAll()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var group = m_Tab.Get_Index() + 1;
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if (sdata.CanGet_Mission(group))
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ServerInfo.Ins.Save_MissionAll(group, () =>
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{
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sdata.Get_MissionRewardAll(group);
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Set_UI();
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});
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}
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} |