28 lines
826 B
C#
28 lines
826 B
C#
public class PCAwakenUI : PCUIMenu
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{
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public static bool isIns;
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public static PCAwakenUI Ins;
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private void Awake() { isIns = true; Ins = this; }
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public PCAwakenUI_Set m_PCAwakenUI_Set;
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CS_AwakenData m_CS_AwakenData = new CS_AwakenData();
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public override void Set()
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{
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base.Set();
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NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE"), 0);
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m_PCAwakenUI_Set.Set();
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m_CS_AwakenData.Init();
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}
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public CS_AwakenData Get_CS_AwakenData() { return m_CS_AwakenData; }
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public bool IsSendAwakenData()
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{
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foreach (var item in m_CS_AwakenData.upgrade)
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if (item.Value > 0) return true;
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foreach (var item in m_CS_AwakenData.awaken)
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if (item.Value > 0) return true;
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return false;
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}
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} |