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깃 관리자 8e1c1e6492 WL #980 비수 기본 스킬 수리검 — ① 나선 연출(WLShurikenRider mode spiral 신설 · 경로 입자 무관 · 시전자 둘레 반대편 팔 2개 × 5개 · 팔마다 0.07 s 차례 · 1.0 s 동안 540°/s 공전 · 반지름 0.6 → 4.0 m ease-out · 높이 0.8 → 1.0 m · 크기 페이드) ② 카메라 기준 방향(faceCamera = 수리검 면이 카메라를 봄 · 제 축 회전) ③ 녹색 고리 = 연두 시작색 · 수명 색 흰 → 연두(분홍 · 어두운 단계 없음) · 크기 0.3 배 — 실측 0.15 s 거리 0.77~1.63 m · 0.9 s 3.55~3.98 m · 높이 0.81~1.00 m · 면-카메라 각 0° · 동시 10 · 콘솔 오류 0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:36:13 +09:00
.claude WL 본체 채택 — Unity 6000.3.23f1 제자리 업그레이드 + Unity CLI(Pipeline) 셋팅 + 셰이더 1차 적용 + Play 에러 방어 (2026-09-05 · 조직 #743·#744) 2026-09-05 12:13:49 +09:00
AgentScripts WL #948-6 마법검·오브 PD 재지적 3건 — ① 지팡이 끝 점광원 범위 0.8 → 0.3 m(바닥 반사 제거 · 세기 1.2) ② 3타 = Mage@RangeAttack2 f16~46 거울(mirror · 빈 왼손 앞 0.3 m 뻗기 · 상체 숙임 0.04 · 뻗은 채 약 0.5 s 고정 · 발사 0.35) — 매핑 행 mirror 신설(CombatAnimMapping.cs · WL_CombatAnimSetup state.mirror) ③ 오브(맹약 1057) 고리 circle 이 오브 옆 +0.727 에 있던 것 → WLOrbFloat centerChildren(부착 때 자식 로컬 위치 0 · 고리-오브 거리 0.000 실측) 2026-10-20 16:53:29 +09:00
AndroidData
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Assets WL #980 비수 기본 스킬 수리검 — ① 나선 연출(WLShurikenRider mode spiral 신설 · 경로 입자 무관 · 시전자 둘레 반대편 팔 2개 × 5개 · 팔마다 0.07 s 차례 · 1.0 s 동안 540°/s 공전 · 반지름 0.6 → 4.0 m ease-out · 높이 0.8 → 1.0 m · 크기 페이드) ② 카메라 기준 방향(faceCamera = 수리검 면이 카메라를 봄 · 제 축 회전) ③ 녹색 고리 = 연두 시작색 · 수명 색 흰 → 연두(분홍 · 어두운 단계 없음) · 크기 0.3 배 — 실측 0.15 s 거리 0.77~1.63 m · 0.9 s 3.55~3.98 m · 높이 0.81~1.00 m · 면-카메라 각 0° · 동시 10 · 콘솔 오류 0 2026-10-25 01:36:13 +09:00
Backup WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
Docs/WLJsonHistory [WL] #944 무기 lineup 9종 — 주스탯 표(힘/민첩/지능) · 오브(맹약) ×5 손 위 부유(WLOrbFloat) · 마법책 신규 9009(WLItemTableExtra·CSV·StarterKit·WLFloatingBook·summoner 모션 = 맹약·FREE 팩 시전 R2) · 창 모션 = Platform Spear 세트(매핑 10701·컨트롤러·Stab 궤적·사거리 1.50/1.50/1.47) · 2타 가림 life/minInterval 0.9 · 팩 데모 중복 스크립트 백업 이동(PD 승인) — Play 미확인(세션 종료 · 다음 세션 verify944.sh) 2026-10-19 22:23:08 +09:00
Packages [WL] #870~#936 의도 변경 묶음 — 섬 개선 · 파츠 스킬 · 무기 스킬 다듬기(검·해머·활·대검·지팡이) · 피격 이펙트 교체(#936) 2026-10-19 00:09:05 +09:00
ProjectSettings WL #947-2 테스트 씬 빠른 재시작 + 원본 가상패드 — Enter Play Mode 도메인·씬 리로드 끔(EditorSettings) · NavMesh 사전 베이크(WLSkillTestNavMesh.asset · 하네스 베이크 생략) · InGameInfo 예열 생략 훅(JSON preloadEffects 0) · 원본 HUD(NewGameUI) Floating Joystick 중첩 프리팹·캔버스 스케일·RectTransform 값을 읽어 복제(PD 「원본과 동일한 가상패드 + 키 입력」) · 글자 raycastTarget 끔 · WLWeaponClasses 정적 초기화(SubsystemRegistration) · 하네스 ResolveClass 가 Ensure() 먼저 · 패드 검증 훅 PadFor 2026-10-20 10:24:45 +09:00
Tools [WL] #870~#936 의도 변경 묶음 — 섬 개선 · 파츠 스킬 · 무기 스킬 다듬기(검·해머·활·대검·지팡이) · 피격 이펙트 교체(#936) 2026-10-19 00:09:05 +09:00
.editorconfig
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.gitattributes 병렬 개발 프로세스 #802 — CLAUDE.md §9 병렬 작업 세션(worktree) 규칙 + .gitattributes UnityYAMLMerge 속성 (PD 설계 승인 2026-09-07 · 착수 Step 0) 2026-09-07 09:20:31 +09:00
.gitignore [WL] #870~#936 의도 변경 묶음 — 섬 개선 · 파츠 스킬 · 무기 스킬 다듬기(검·해머·활·대검·지팡이) · 피격 이펙트 교체(#936) 2026-10-19 00:09:05 +09:00
CLAUDE.md [WL] Farming Island 읽기 금지 해제 — PD 가 기반 시스템으로 채택 (#816) 2026-09-13 11:27:49 +09:00
README.md
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README.md

nn_himminji

Getting started

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

Add your files

cd existing_repo
git remote add origin https://gitlab.com/kumatrio/nn_himminji.git
git branch -M main
git push -uf origin main

Integrate with your tools

Collaborate with your team

Test and Deploy

Use the built-in continuous integration in GitLab.


Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to makeareadme.com for this template.

Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

Name

Choose a self-explaining name for your project.

Description

Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

Roadmap

If you have ideas for releases in the future, it is a good idea to list them in the README.

Contributing

State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

Authors and acknowledgment

Show your appreciation to those who have contributed to the project.

License

For open source projects, say how it is licensed.

Project status

If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.