Project_WL/AgentScripts/WL816j2_DIAG.txt

12 lines
955 B
Plaintext

=== WL-816j2 ③ 띠 진단 ===
띠 머티리얼 = WL_ShoreFoam(runtime) shader=Universal Render Pipeline/Unlit renderQueue=3050 _Surface=1 _ZWrite=0 _SrcBlend=5 _DstBlend=10 _BaseMap=WL_ShoreFoam keyword_TRANSPARENT=True
물 머티리얼 renderQueue = 3000
띠 메시 bounds = Center: (3.90, -0.98, 3.90), Extents: (9.50, 0.00, 9.50) · 렌더러 enabled=True bounds=Center: (3.90, -0.98, 3.90), Extents: (9.50, 0.00, 9.50)
1) 지금 그대로 밝은픽셀 1.67% → Screenshots_WL/WL816j2/g_diag_asis.png
2) renderQueue 3100 강제 밝은픽셀 1.64% → Screenshots_WL/WL816j2/g_diag_q3100.png
3) 물 끄고 띠만 밝은픽셀 0.09% → Screenshots_WL/WL816j2/g_diag_bandonly.png
4) 띠 메시 위치(빨강) 밝은픽셀 0.05% → Screenshots_WL/WL816j2/g_diag_red.png
PD 구도에서도 밝은픽셀 0.09% → Screenshots_WL/WL816j2/g_diag_red_pd.png
5) 큐 3100 · PD 구도 밝은픽셀 0.35% → Screenshots_WL/WL816j2/g_diag_q3100_pd.png