21 lines
663 B
C#
21 lines
663 B
C#
using TMPro;
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using UnityEngine;
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public class PCAwakenCardStatCard : CardBase
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{
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public TextMeshProUGUI t_stat;
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public GameObject go_now;
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AwakenConfigTableData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as AwakenConfigTableData;
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var sdata = ServerInfo.Ins.m_ServerData;
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t_stat.text = MyText.Get_StatNameValueText(m_Data.Get_SlotStat(),
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m_Data.Get_Value(sdata.Get_AwakenSlotLv(m_Data.e_UpgradeStatType, m_Data.n_UpgradeOrder)));
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go_now.SetActive(sdata.Get_AwakenNow(m_Data.e_UpgradeStatType) == m_Data.n_UpgradeOrder - 1);
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}
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} |