81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MissionCard_Achi : MissionCard
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{
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MissionTableData m_MissionTableData;
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List<ObscuredInt> S_Data;
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ObscuredInt m_CurCount;
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private void Awake()
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{
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var mcard = GetComponent<MissionCard>();
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sprite_reward = mcard.sprite_reward;
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labels = mcard.labels;
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slider = mcard.slider;
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go_getbtn = mcard.go_getbtn;
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labels[3].text = "";
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}
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public void Set(MissionTableData _base)
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{
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enabled = true;
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m_MissionTableData = _base;
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var sdata = ServerInfo.Ins.m_ServerData;
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S_Data = sdata.Mission[MyValue.arr_Mission[2]].Find(f => f[0] == _base.n_MissionIndex);
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m_CurCount = sdata.Get_AchiCount(_base.n_MissionIndex);
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m_CurCount.RandomizeCryptoKey();
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sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID).Icon;
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labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount);
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labels[1].text = m_MissionTableData.Desc;
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labels[2].text = DSUtil.Format("{0}/{1}", m_CurCount, m_MissionTableData.n_PurposeCount);
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go_getbtn.SetActive(false);
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if (S_Data[2] > 0)
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{
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labels[3].text = "완료";
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name = DSUtil.Format("2_{0}", _base.n_MissionIndex);
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}
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else
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{
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if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
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{
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name = DSUtil.Format("0_{0}", _base.n_MissionIndex);
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go_getbtn.SetActive(true);
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}
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else
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{
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labels[3].text = "";
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name = DSUtil.Format("1_{0}", _base.n_MissionIndex);
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}
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}
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slider.value = (float)m_CurCount / m_MissionTableData.n_PurposeCount;
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}
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public override void OnClick_RewardInfo()
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{
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ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
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}
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public override void OnClick_GetReward()
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{
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if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, DSUtil.Format("업적 ", m_MissionTableData.ID), eUICardType.GetItem);
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sdata.Add_Item(itemdata);
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S_Data[2] = 1;
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S_Data[2].RandomizeCryptoKey();
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GetItemUI.Ins.Set(new List<ItemData> { itemdata });
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GetItemUI.Ins.Show_Items();
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//MyText.ShowToast_ItemText(itemdata);
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GameUI.Ins.LobbyUI.Get_MissionUI().Set();
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NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
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}
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}
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} |