81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MissionCard_Repeat : MissionCard
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{
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MissionTableData m_MissionTableData;
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List<ObscuredInt> S_Data;
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private void Awake()
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{
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var mcard = GetComponent<MissionCard>();
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sprite_reward = mcard.sprite_reward;
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labels = mcard.labels;
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slider = mcard.slider;
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go_getbtn = mcard.go_getbtn;
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labels[3].text = "진행 중";
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}
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public void Set(MissionTableData _base)
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{
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enabled = true;
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m_MissionTableData = _base;
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S_Data = ServerInfo.Ins.m_ServerData.Mission[MyValue.arr_Mission[1]].Find(f => f[0] == _base.n_MissionIndex);
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var curCount = Get_CurCount();
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sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon;
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int addLv = curCount / m_MissionTableData.n_PurposeCount;
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labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount * (addLv > 0 ? addLv : 1));
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labels[1].text = DSUtil.Format("{0} ({1})", m_MissionTableData.Desc, S_Data[2]);
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labels[2].text = DSUtil.Format("{0}/{1}", curCount, m_MissionTableData.n_PurposeCount);
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slider.value = (float)curCount / m_MissionTableData.n_PurposeCount;
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if (slider.value >= 1f)
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{
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name = "0";
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go_getbtn.SetActive(true);
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}
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else
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{
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name = "1";
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go_getbtn.SetActive(false);
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}
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if (m_MissionTableData.e_Purpose == ePurpose.PlayTime)
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Set_Repeat_for1sec(() =>
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{
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labels[2].text = DSUtil.Format("{0}/{1}", Get_CurCount(), m_MissionTableData.n_PurposeCount);
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});
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}
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int Get_CurCount()
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{
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return S_Data[1] - S_Data[2] * m_MissionTableData.n_PurposeCount;
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}
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public override void OnClick_RewardInfo()
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{
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ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
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}
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public override void OnClick_GetReward()
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{
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var curCount = Get_CurCount();
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if (curCount >= m_MissionTableData.n_PurposeCount)
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var addlv = curCount / m_MissionTableData.n_PurposeCount;
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var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.ID, m_MissionTableData.n_RewardAmount * addlv);
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sdata.Add_Item(itemdata);
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S_Data[2] += addlv;
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S_Data[2].RandomizeCryptoKey();
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//MyText.ShowToast_ItemText(itemdata);
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GameUI.Ins.LobbyUI.Get_MissionUI().Set();
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NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
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}
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}
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} |