25 lines
626 B
C#
25 lines
626 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Content_Relic : ScrollViewMgr
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{
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public GameObject go_btn, go_btnNoti;
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public void OnEnable()
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{
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Set_ScrollView(table_kettle.Ins.Get_DataList(eItem.Relic));
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go_btnNoti.SetActive(MyValue.CanCombineKettle(eItem.Relic));
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}
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public void Refresh_UI()
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{
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list_CardBase.ForEach(f => f.Set_UI());
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go_btnNoti.SetActive(MyValue.CanCombineKettle(eItem.Relic));
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}
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public void OnClick_Combine()
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{
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GameUI.Ins.LobbyUI.Get_MenuKettle().m_KettleCombineUI.Set(go_btn);
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}
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} |