36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PetCard : CardBase
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{
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public Image[] images; // 0 등급, 1 아이콘
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public TextMeshProUGUI[] texts; // 0 레벨
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public GameObject[] gos; // 0 출전, 1 선택 여부, 2 획득x
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PetListTableData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as PetListTableData;
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var sdata = ServerInfo.Ins.m_ServerData;
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//images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(m_Data.n_PetGrade);
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images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.Get_Icon());
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texts[0].text = $"Lv.{sdata.Get_PetLv(m_Data.n_PetID)}";
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gos[0].SetActive(sdata.Get_EqiupmentEquip(eItem.Pet) == m_Data.n_PetID);
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gos[1].SetActive(false);
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gos[2].SetActive(sdata.Get_PetLv(m_Data.n_PetID) < 1);
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}
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public void OnClick_Pet()
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{
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if (CardType != eUICardType.NoTouch)
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NewGameUI.Ins.m_PetUI.m_PetUI_Right.SelectPet(this);
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}
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public override TableDataBase Get_Data() { return m_Data; }
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} |