Project_WL/Assets/Script/UI/Shop/ShopPackagePopup.cs

50 lines
1.4 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.PlayerSettings;
public class ShopPackagePopup : uScrollViewMgr
{
public TextMeshProUGUI[] texts; // 0 이름, 1 제한, 2 가격
public Image[] images; // 0 패키지 아이콘, 1 가격
public GameObject[] gos; // 0 품절
ShopItemListTableData m_Data;
public void Set(ShopItemListTableData data)
{
base.Set();
m_Data = data;
var sdata = ServerInfo.Ins.m_ServerData;
texts[0].text = m_Data.Get_Name();
Set();
images[0].sprite = m_Data.Get_Icon();
images[1].enabled = m_Data.n_PriceItemID > 0;
if (images[1].enabled) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_PriceItemID);
var items = table_randombag.Ins.Get_DataList(m_Data.n_RandomBagID);
Set_ScrollView(items);
}
public override void Set()
{
var sdata = ServerInfo.Ins.m_ServerData;
texts[1].text = sdata.Get_ShopLimitText(m_Data);
texts[2].text = sdata.Get_ShopPriceText(m_Data);
gos[0].SetActive(sdata.isShopItemSoldOut(m_Data));
GetComponent<CardTimeUI>().Set_ShopADTime(m_Data.n_ShopItemID, sdata.isShopItemSoldOut(m_Data));
}
public void OnClick_Buy()
{
ServerInfo.Ins.m_ServerData.Buy_ShopItem(m_Data, () =>
{
Set();
NewGameUI.Ins.m_ShopUI.OnClick_SubTab();
});
}
}