21 lines
591 B
C#
21 lines
591 B
C#
using UnityEngine;
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public class Skill_Aggro : ProjectileBase
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{
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[Header("도발 범위")]
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public float aggroRange = 5f;
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public override void Set(ProjectileData _data)
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{
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base.Set(_data);
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transform.position = _data.shooter.Get_position();
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transform.eulerAngles = Vector3.zero;
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_data.CC_AddVal1 = m_ProjecTileData.Get_SkillDamagePercent();
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var enemies = Get_Enemies(transform, aggroRange);
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for (int i = 0; i < enemies.Count; i++)
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enemies[i].Check_Extra(Get_DamageInfo());
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StartCoroutine(Co_Off(2f));
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}
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} |