Project_WL/Assets/Editor/Logs/NoItemLogs.txt

63 lines
8.6 KiB
Plaintext

2025-04-24 13:32:33
Item ID 0 not found!
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
at EquipmentMakePopup.Set_UI () [0x001a9] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:65
at EquipmentMakePopup.Set (EquipmentListTableData data) [0x0003e] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:25
at EquipmentPopupBase.OnClick_Make () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentPopupBase.cs:18
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
2025-04-24 13:32:34
Item ID 0 not found!
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
at EquipmentMakePopup.Set_UI () [0x001a9] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:65
at EquipmentMakePopup.OnClick_MakeEquipment () [0x000e3] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:117
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
2025-04-24 13:32:40
Item ID 0 not found!
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
at EquipmentMakePopup.Set_UI () [0x001a9] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:65
at EquipmentMakePopup.Set (EquipmentListTableData data) [0x0003e] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:25
at EquipmentPopupBase.OnClick_Make () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentPopupBase.cs:18
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530