Project_WL/Assets/Script/UI/Center/Rank/Rank_TimeAttack.cs

39 lines
1.5 KiB
C#

using PlayFab.ClientModels;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rank_TimeAttack : ScrollViewArrMgr
{
// 스크롤뷰 0 챕터, 1 랭킹
public RankCard m_MyRankCard;
private void OnEnable()
{
// TODO 정인호 : 랭킹 일단 주석 처리
//// 1. 어떤 챕터에서 랭킹 UI를 오픈했는 가? (좌측 챕터 탭부터 세팅)
//var lst = table_stage.Ins.Get_ChapterDataList(0);
//Set_ScrollView(0, lst);
//Set_Coroutine(() =>
//{
// var chapter = InGameInfo.Ins.Get_CurStageData().Chapter;
// if (chapter == 0) chapter = ServerInfo.Ins.m_ServerData.Get_Common(eCommon.BeforeChapter);
// var find = dic_cardbase[0].Find(f => (f as ChapterTabCard).Chapter == chapter);
// if (find != null) (find as ChapterTabCard).OnClick_Chapter();
// if (chapter < 11) m_scrollview[0].ResetPosition();
// else m_scrollview[0].SetDragAmount((float)chapter / lst.Count, 0f, false);
//}, Time.deltaTime);
}
public override void Set(int _chapter)
{
dic_cardbase[0].ForEach(f => (f as ChapterTabCard).Set_OnOff(_chapter));
//ServerInfo.Ins.Get_Rank(DSUtil.Format("TimeAttack_Chapter_{0}", _chapter), false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list =>
//{
// DSUtil.Fix_Rank(list);
// Set_ScrollView(1, list, true);
//});
}
}