39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
=== WL-816k ① 데모 물 복사본 + 셰이더 속성 실측 ===
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원본 = Water · shader Shader Graphs/Water
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복사 성공 → Assets/WL/Look/Farm/Materials/Farm_Water_Demo.mat
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복사본 = Farm_Water_Demo · shader Shader Graphs/Water · renderQueue 2000 · GUID e9a7a80e3400eb04dbae4e07584e57fa
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[셰이더 속성 33개]
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_Color [Color] = RGBA(0.298, 0.800, 1.000, 0.573)
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_FoamAmount [Float] = 1.0000
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_FoamScale [Float] = 50.0000
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_FoamSpeed [Float] = 0.0100
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_ParticleThreshold [Float] = 0.0100
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_TintStrength [Float] = 0.1300
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_Bands [Float] = 78.5200
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_TintBrightness [Float] = 1.0000
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_MinimumTint [Float] = -0.1000
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_DistortionTexture [TexEnv] = FlowMap 256x256
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_DistortionSpeed [Float] = 0.0600
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_DistortionTiling [Float] = 1.0000
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_DistortionDirection [Vector] = (0.250, 0.000, 0.000, 0.000)
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_DistortionThreshold [Float] = 2.0000
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_DistortionStrength [Vector] = (0.050, 0.050, 0.000, 0.000)
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_REFLECTIONSON [Float] = 0.0000
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_ReflectionStrength [Float] = 0.7000
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_ReflectionDistortion [Vector] = (0.030, 0.030, 0.000, 0.000)
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_Cloud_Density [Float] = 0.0100
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_Cloud_Movement [Vector] = (1.000, 1.000, 0.000, 0.000)
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_Cloud_Strength [Float] = 1.0000
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_Cloud_Cover [Float] = 0.5000
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_Cloud_Change [Float] = 0.0050
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_Cloud_Step [Vector] = (13.000, 17.000, 0.000, 0.000)
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_Shades [Float] = 7.0000
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_Brightness [Float] = 0.2500
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_MinimumDarkness [Float] = 0.2000
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[키워드] _MAIN_LIGHT_SHADOWS · _SHADOWS_SOFT
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[SO 지금] waterMode=1 · waterTo=Farm_Water_WL_E · waterFrom=SimpleWater · shoreFoamEnabled=1 · shoreFoamWidth=1.6
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데모 Water_Plane: scale (1.00, 1.00, 1.00) · mesh Plane bounds (10.0, 0.0, 10.0)
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