Project_WL/Assets/Script/UI/Shop/ShopUI.cs

43 lines
1.3 KiB
C#

public class ShopUI : BotMenuBase
{
public TabUIBase Tab_Main, Tab_Sub;
public ShopContentBase shopContents;
public ShopPackagePopup m_ShopPackagePopup;
public override void Set()
{
m_ShopPackagePopup.OnClick_Back();
base.Set();
Set_Money(1, table_GlobalValue.Ins.Get_Int("n_JewelItemID"));
var maintabs = table_shopitemlist.Ins.Get_MainTabDatas();
for (int i = 0; i < maintabs.Count; i++)
{
maintabs[i].onClick = OnClick_MainTab;
}
Tab_Main.Set(maintabs);
OnClick_MainTab();
}
void OnClick_MainTab()
{
Tab_Sub.Set_Index(0);
var subtabs = table_shopitemlist.Ins.Get_SubTabDatas(Tab_Main.Get_Index());
for (int i = 0; i < subtabs.Count; i++)
{
subtabs[i].onClick = OnClick_SubTab;
}
Tab_Sub.Set(subtabs);
OnClick_SubTab();
}
public void OnClick_SubTab()
{
//for (int i = 0; i < shopContents.Length; i++) shopContents[i].gameObject.SetActive(false);
var mainIndex = Tab_Main.Get_Index();
var mainshopdata = table_shopitemlist.Ins.Get_Data(mainIndex, 0);
//shopContents[mainIndex].Set(mainIndex, Tab_Sub.Get_Index());
shopContents.Set(mainIndex, Tab_Sub.Get_Index());
}
}