Project_WL/Assets/Script/UI/Eqiupment/EquipmentPopupBase.cs

22 lines
505 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentPopupBase : MonoBehaviour
{
protected EquipmentListTableData m_Data;
public virtual void Set(EquipmentListTableData data, Action refresh = null)
{
gameObject.SetActive(true);
m_Data = data;
}
public virtual void OnClick_Make()
{
PopupMgr.Ins.m_EquipmentMakePopup.Set(m_Data);
}
public void Off() { gameObject.SetActive(false); }
}