15 lines
385 B
C#
15 lines
385 B
C#
using UnityEngine;
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public class Skill_EnergySlash : ProjectileBase
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{
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[Header("지속 시간")]
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public float lifeTime = 4f;
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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base.Set(_data);
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_data.LifeTime = lifeTime;
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StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
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}
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} |