Project_WL/Assets/Script/Info/DungeonInfo.cs

107 lines
3.3 KiB
C#

using CodeStage.AntiCheat.ObscuredTypes;
using System;
using System.Collections;
using UnityEngine;
using WebSocketSharp;
public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
{
public ObscuredFloat m_Time;
public ObscuredInt m_MaxDieMobCount;
public Action<float> act_Time;
public Action<int> act_MobDieCount;
ObscuredInt m_DieCount;
eDungeon m_Dungeon;
public void Stop_Dungeon(bool? win)
{
act_Time = null;
StopAllCoroutines();
Time.timeScale = 0f;
Ingame_DungeonResult.Ins.Show_Result(win);
}
IEnumerator Co_Update_Time()
{
while (m_Time > 0f)
{
yield return null;
m_Time -= Time.deltaTime;
m_Time.RandomizeCryptoKey();
act_Time?.Invoke(m_Time);
}
// 시간 오버
Stop_Dungeon(false);
}
void Set_MobDie(int mobid)
{
++m_DieCount;
m_DieCount.RandomizeCryptoKey();
act_MobDieCount?.Invoke(m_DieCount);
if (m_DieCount == m_MaxDieMobCount)
{
switch (m_Dungeon)
{
case eDungeon.d1_Mimic: Stop_Dungeon(true); break;
case eDungeon.d2_Maze:
// 다음 층으로
break;
case eDungeon.d3_Nightmare:
break;
case eDungeon.d4_Wave:
break;
}
}
}
public void Start_Dungeon()
{
m_Dungeon = MyValue.MyChoiceMapData.Get_MapData().e_Dungeon;
switch (m_Dungeon)
{
case eDungeon.d1_Mimic: StartCoroutine(Co_Update_Mimic()); break;
case eDungeon.d2_Maze: StartCoroutine(Co_Update_Maze()); break;
case eDungeon.d3_Nightmare:
break;
case eDungeon.d4_Wave:
break;
}
}
IEnumerator Co_Update_Mimic()
{
m_DieCount = 0;
m_DieCount.RandomizeCryptoKey();
yield return new WaitForSeconds(1f);
StartCoroutine(Co_Update_Time());
var mapdata = MyValue.MyChoiceMapData.Get_MapData();
var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
var mimicData = table_monsterlist.Ins.Get_Data_orNull(dungeonData.n_MobID);
var mobCount = dungeonData.n_MobCount;
while (mobCount > 0)
{
--mobCount;
AddrResourceMgr.Ins.LoadObject<GameObject>(mimicData.s_MonsterPrefab, handle =>
{
var mob = DSUtil.Get_Clone<MobActor>(handle.Result);
ActorInfo.Ins.Add_Actor(mob, eRole.Mob, dungeonData.n_SpawnID, mimicData.s_MonsterPrefab);
mob.Set(true, null, null, dungeonData.n_SpawnID, false);
var rdnpos = DSUtil.Get_RandomPos_onNavMesh(MyValue.MyPC.Get_position(), 0f, 10f);
mob.Set(mimicData, rdnpos, Set_MobDie, 0);
mob.m_SubRole = eSubRol.Mimic;
});
yield return new WaitForSeconds(dungeonData.f_MakeGap);
}
}
IEnumerator Co_Update_Maze()
{
var dgData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
for (int i = 0; i < dgData.n_MobCount; i++)
{
//var mobid = table_monsterlist.Ins.Get_Data_orNull
}
yield return null;
}
}