Project_WL/Assets/Script/UI/PC/Limit/PCLimitUI.cs

22 lines
627 B
C#

public class PCLimitUI : PCUIMenu
{
public static PCLimitUI Ins;
private void Awake()
{
Ins = this;
}
public PCLimit_Center m_PCLimit_Center;
public PCLimitUI_Right m_PCLimitUI_Right;
public override void Set()
{
base.Set();
NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0);
m_PCLimit_Center.Set();
m_PCLimitUI_Right.Set();
if (NewGameUI.Ins.m_PCUI.Get_EnterID(eItem.Preset) == 0)
NewGameUI.Ins.m_PCUI.Set_EnterID(eItem.Preset, ServerInfo.Ins.m_ServerData.Equip.LimitPreset);
}
}