Project_WL/AgentScripts/WL816k_BUILD.txt

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=== WL-816k ① 데모 물 복사본 + 셰이더 속성 실측 ===
원본 = Water · shader Shader Graphs/Water
복사 성공 → Assets/WL/Look/Farm/Materials/Farm_Water_Demo.mat
복사본 = Farm_Water_Demo · shader Shader Graphs/Water · renderQueue 2000 · GUID e9a7a80e3400eb04dbae4e07584e57fa
[셰이더 속성 33개]
_Color [Color] = RGBA(0.298, 0.800, 1.000, 0.573)
_FoamAmount [Float] = 1.0000
_FoamScale [Float] = 50.0000
_FoamSpeed [Float] = 0.0100
_ParticleThreshold [Float] = 0.0100
_TintStrength [Float] = 0.1300
_Bands [Float] = 78.5200
_TintBrightness [Float] = 1.0000
_MinimumTint [Float] = -0.1000
_DistortionTexture [TexEnv] = FlowMap 256x256
_DistortionSpeed [Float] = 0.0600
_DistortionTiling [Float] = 1.0000
_DistortionDirection [Vector] = (0.250, 0.000, 0.000, 0.000)
_DistortionThreshold [Float] = 2.0000
_DistortionStrength [Vector] = (0.050, 0.050, 0.000, 0.000)
_REFLECTIONSON [Float] = 0.0000
_ReflectionStrength [Float] = 0.7000
_ReflectionDistortion [Vector] = (0.030, 0.030, 0.000, 0.000)
_Cloud_Density [Float] = 0.0100
_Cloud_Movement [Vector] = (1.000, 1.000, 0.000, 0.000)
_Cloud_Strength [Float] = 1.0000
_Cloud_Cover [Float] = 0.5000
_Cloud_Change [Float] = 0.0050
_Cloud_Step [Vector] = (13.000, 17.000, 0.000, 0.000)
_Shades [Float] = 7.0000
_Brightness [Float] = 0.2500
_MinimumDarkness [Float] = 0.2000
[키워드] _MAIN_LIGHT_SHADOWS · _SHADOWS_SOFT
[SO 지금] waterMode=1 · waterTo=Farm_Water_WL_E · waterFrom=SimpleWater · shoreFoamEnabled=1 · shoreFoamWidth=1.6
데모 Water_Plane: scale (1.00, 1.00, 1.00) · mesh Plane bounds (10.0, 0.0, 10.0)