Project_WL/AgentScripts/WL_DressingGrassRemove.cs

55 lines
2.7 KiB
C#

// WL_DressingGrassRemove.cs — PD 지시(2026-09-06 22:3x) "해당 잔디 에셋도 제거" (에디트 모드)
// unity command run_script --file AgentScripts/WL_DressingGrassRemove.cs --entry WL_DressingGrassRemove.Count
// unity command run_script --file AgentScripts/WL_DressingGrassRemove.cs --entry WL_DressingGrassRemove.Remove
// WL_Nature.prefab 드레싱 중 소스 프리팹 경로/이름에 "Grass" 가 들어가는 인스턴스(LMHPOLY Vegetation 풀)를 제거한다. 꽃·버섯·덤불·나무·바위는 유지.
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
public static class WL_DressingGrassRemove
{
const string MapPrefab = "Assets/Res_Addr/Map/WL_Nature.prefab";
static bool IsGrass(GameObject go)
{
var src = PrefabUtility.GetCorrespondingObjectFromOriginalSource(go);
string path = src != null ? AssetDatabase.GetAssetPath(src) : "";
string n = go.name;
return (path.IndexOf("Grass", System.StringComparison.OrdinalIgnoreCase) >= 0 || n.IndexOf("Grass", System.StringComparison.OrdinalIgnoreCase) >= 0)
&& path.IndexOf("/Vegetation/", System.StringComparison.OrdinalIgnoreCase) >= 0;
}
public static object Count()
{
var root = PrefabUtility.LoadPrefabContents(MapPrefab);
try
{
var all = root.GetComponentsInChildren<Transform>(true).Select(t => t.gameObject)
.Where(g => PrefabUtility.IsAnyPrefabInstanceRoot(g) && IsGrass(g)).ToList();
var byName = all.GroupBy(g => System.Text.RegularExpressions.Regex.Replace(g.name, @" \(\d+\)$", "")).OrderByDescending(x => x.Count());
var sb = new StringBuilder("grass instances=" + all.Count + "\n");
foreach (var g in byName.Take(12)) sb.AppendLine(" " + g.Key + " x" + g.Count());
return sb.ToString();
}
finally { PrefabUtility.UnloadPrefabContents(root); }
}
public static object Remove()
{
if (Application.isPlaying) return "refused: Play mode";
var root = PrefabUtility.LoadPrefabContents(MapPrefab);
try
{
var all = root.GetComponentsInChildren<Transform>(true).Select(t => t.gameObject)
.Where(g => PrefabUtility.IsAnyPrefabInstanceRoot(g) && IsGrass(g)).ToList();
int n = all.Count;
foreach (var g in all) if (g != null) Object.DestroyImmediate(g);
PrefabUtility.SaveAsPrefabAsset(root, MapPrefab);
int remain = root.GetComponentsInChildren<Transform>(true).Count(t => IsGrass(t.gameObject));
return "removed grass instances=" + n + " remaining=" + remain + " saved " + MapPrefab;
}
finally { PrefabUtility.UnloadPrefabContents(root); }
}
}