39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using UnityEngine;
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using TMPro;
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namespace CryingSnow.FarmingIsland
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{
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class CoinDisplay : MonoBehaviour
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{
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// Reference to the TextMeshProUGUI component for displaying the coin amount.
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private TextMeshProUGUI displayText;
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void Awake()
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{
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// Get and cache the TextMeshProUGUI component attached to this GameObject.
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displayText = GetComponent<TextMeshProUGUI>();
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}
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void Start()
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{
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// Subscribe to the coin change event in the IslandManager.
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// This ensures the display is updated whenever the player's coin amount changes.
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IslandManager.Instance.OnCoinChanged += UpdateDisplay;
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// Initialize the display with the current coin amount.
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UpdateDisplay(IslandManager.Instance.Coin);
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}
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/// <summary>
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/// Updates the displayed coin amount on the UI.
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/// </summary>
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/// <param name="coin">The current coin amount.</param>
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void UpdateDisplay(int coin)
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{
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// Format the coin amount and update the text display.
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displayText.text = coin.ToAbbreviatedString();
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}
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}
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}
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