272 lines
17 KiB
C#
272 lines
17 KiB
C#
// WL760_Seq.cs — PD 지시 #760 2-A 런타임 검증 시퀀스 (PM 도구 · 코루틴 1회 · 서버 쓰기 없음 · Assets 무수정)
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// unity command run_script --file AgentScripts/WL760_Seq.cs --entry WL760_Seq.Run --args '[10101, "10101"]'
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// unity command run_script --file AgentScripts/WL760_Seq.cs --entry WL760_Seq.Report --args '["10101"]'
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// unity command run_script --file AgentScripts/WL760_Seq.cs --entry WL760_Seq.Driver
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// unity command run_script --file AgentScripts/WL760_Seq.cs --entry WL760_Seq.Pet --args '[0]' (0 = 펫 비활성, 1 = 복구)
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// unity command run_script --file AgentScripts/WL760_Seq.cs --entry WL760_Seq.SetSuppress --args '[0, 1]'
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// Run: 클래스 전환(0 = 유지) → 가장 가까운 몹 1.5 m 앞으로 Warp → Play_Attack(0) → 3.8 s 동안 매 프레임
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// 클립 전이 · 반경 6 m 몹 전원의 HP 변화(몹 이름 · PC m_Target 표기) · SlashCrescentMask 이미터 상태 · BladeTrail 상태를 기록,
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// 각 Attack 클립 시작 +0.22 s 에 게임뷰 캡처. 결과는 Screenshots_WL/combat2/seq_<tag>.txt (Assets 밖).
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.AI;
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public static class WL760_Seq
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{
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const string OutDir = "Screenshots_WL/combat2";
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const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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public static object Run(int classId, string tag) { return RunAt(classId, tag, 1.5f, 1); }
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/// <summary>dist = 몹 앞 거리(m), noPet = 1 이면 런 동안 펫을 꺼 둔다(데미지 귀속 = PC).</summary>
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public static object RunAt(int classId, string tag, float dist, int noPet)
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{
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if (!Application.isPlaying) return "not playing";
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var me = UnityEngine.Object.FindObjectsByType<MyActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).FirstOrDefault();
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if (me == null) return "MyActor none";
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var old = GameObject.Find("__wl760seq");
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if (old != null) return "sequence already running";
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var host = new GameObject("__wl760seq").AddComponent<SeqHost>();
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host.StartCoroutine(host.Co(me, classId, tag, dist, noPet != 0));
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return "started " + tag + " dist=" + dist + " noPet=" + noPet;
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}
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public static object Report(string tag)
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{
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var p = System.IO.Path.Combine(OutDir, "seq_" + tag + ".txt");
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return System.IO.File.Exists(p) ? System.IO.File.ReadAllText(p) : "(no report yet) " + p;
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}
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/// <summary>펫(PetActor) 을 잠시 끄거나 켠다 — 데미지 귀속을 PC 로 한정하기 위한 검증용 토글(메모리만).</summary>
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public static object Pet(int active)
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{
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if (!Application.isPlaying) return "not playing";
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var pets = UnityEngine.Object.FindObjectsByType<PetActor>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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var sb = new StringBuilder("pets=" + pets.Length);
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foreach (var p in pets) { p.gameObject.SetActive(active != 0); sb.Append(" [" + p.name + " active=" + p.gameObject.activeSelf + "]"); }
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return sb.ToString();
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}
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/// <summary>PC 의 WeaponTrailDriver 슬롯 상태(트레일 오브젝트 생존 여부 포함)를 덤프한다 — 판정 ⓓ 원인 추적.</summary>
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public static object Driver()
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{
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if (!Application.isPlaying) return "not playing";
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var drivers = UnityEngine.Object.FindObjectsByType<WL.Combat.WeaponTrailDriver>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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var sb = new StringBuilder("drivers=" + drivers.Length + "\n");
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foreach (var d in drivers)
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{
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var tp = d.GetType();
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sb.AppendLine(" on " + d.gameObject.name + " scene=" + d.gameObject.scene.name);
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var fSlots = tp.GetField("_slots", BF);
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var slots = fSlots != null ? fSlots.GetValue(d) as IList : null;
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sb.AppendLine(" _slotsResolved=" + tp.GetField("_slotsResolved", BF)?.GetValue(d) + " slots=" + (slots != null ? slots.Count : -1)
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+ " swingActive=" + tp.GetField("_swingActive", BF)?.GetValue(d) + " classId=" + tp.GetField("_resolvedClassId", BF)?.GetValue(d));
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if (slots != null)
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foreach (var s in slots)
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{
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var st = s.GetType();
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var trail = st.GetField("trail", BF)?.GetValue(s) as UnityEngine.Object;
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var blade = st.GetField("bladeRoot", BF)?.GetValue(s) as Transform;
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var alive = st.GetProperty("IsAlive", BF)?.GetValue(s);
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sb.AppendLine(" slot socket=" + st.GetField("socketIndex", BF)?.GetValue(s) + " IsAlive=" + alive
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+ " blade=" + (blade != null ? blade.name : "(null)")
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+ " len=" + st.GetField("bladeLength", BF)?.GetValue(s)
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+ " trail=" + (trail == null ? "NULL/DESTROYED" : ((Component)trail).gameObject.name + " active=" + ((Component)trail).gameObject.activeInHierarchy + " scene=" + ((Component)trail).gameObject.scene.name));
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}
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}
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var trails = UnityEngine.Object.FindObjectsByType<WL.Combat.BladeTrail>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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sb.AppendLine("BladeTrail objects in memory=" + trails.Length);
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return sb.ToString();
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}
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/// <summary>판정 ⓕ 롤백 확인용 — 런타임 SlashTrailSettings.Instance 의 suppressMode / enableWeaponTrail 을 바꾼다
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/// (메모리만 · 디스크 저장 없음 · 검증 후 반드시 원복: mode 2, enable 1).</summary>
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public static object SetSuppress(int mode, int enableTrail)
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{
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if (!Application.isPlaying) return "not playing";
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var st = WL.Combat.SlashTrailSettings.Instance;
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if (st == null) return "SlashTrailSettings.Instance null";
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var tp = st.GetType();
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var fMode = tp.GetField("suppressMode", BF); var fEn = tp.GetField("enableWeaponTrail", BF);
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if (fMode == null || fEn == null) return "fields not found (suppressMode/enableWeaponTrail)";
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string before = "suppressMode=" + fMode.GetValue(st) + " enableWeaponTrail=" + fEn.GetValue(st);
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fMode.SetValue(st, Enum.ToObject(fMode.FieldType, mode));
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fEn.SetValue(st, enableTrail != 0);
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return before + " -> suppressMode=" + fMode.GetValue(st) + " enableWeaponTrail=" + fEn.GetValue(st) + " (asset=" + st.name + ", memory only)";
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}
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class SeqHost : MonoBehaviour
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{
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static double HP(Actor a)
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{
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var mi = typeof(Actor).GetMethod("Get_HP", BF);
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if (mi == null || a == null) return double.NaN;
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try { return Convert.ToDouble(mi.Invoke(a, null)); } catch { return double.NaN; }
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}
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static string TargetName(Actor a)
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{
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Actor t = null;
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var f = typeof(Actor).GetField("m_Target", BF);
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if (f != null) t = f.GetValue(a) as Actor;
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else { var p = typeof(Actor).GetProperty("m_Target", BF); if (p != null) t = p.GetValue(a) as Actor; }
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return t != null ? t.name : "(none)";
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}
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// 펫이 있으면 같은 몹을 때려 데미지 귀속이 오염된다 → 런 동안 매 프레임 꺼 두고 끝나면 켠다(게임이 도중에 다시 켤 수 있음).
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static void SuppressPets(bool suppress)
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{
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foreach (var p in UnityEngine.Object.FindObjectsByType<PetActor>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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if (p.gameObject.activeSelf == suppress) p.gameObject.SetActive(!suppress);
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}
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public IEnumerator Co(MyActor me, int classId, string tag, float dist, bool noPet)
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{
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var sb = new StringBuilder();
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System.IO.Directory.CreateDirectory(OutDir);
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if (noPet) SuppressPets(true);
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var pc = me as PCActor;
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if (classId > 0 && pc != null)
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{
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var data = table_classconfig.Ins.Get_Data_orNull(classId);
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if (data == null) { sb.AppendLine("class data null " + classId); Done(tag, sb); yield break; }
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pc.Change_Class(data, true);
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yield return new WaitForSeconds(1.5f);
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}
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var anim = me.GetComponentInChildren<Animator>();
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sb.AppendLine("class=" + classId + " ctrl=" + (anim != null && anim.runtimeAnimatorController != null ? anim.runtimeAnimatorController.name : "(null)") + " scene=" + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name
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+ " pets_active=" + UnityEngine.Object.FindObjectsByType<PetActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).Length);
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
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.Where(m => HP(m) > 0).OrderBy(m => Vector3.Distance(m.transform.position, me.transform.position)).ToArray();
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if (mobs.Length == 0) { sb.AppendLine("no live MobActor"); Done(tag, sb); yield break; }
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var t = mobs[0];
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var dir = t.transform.position - me.transform.position; dir.y = 0f;
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if (Mathf.Abs(dir.magnitude - dist) > 0.1f)
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{
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var pos = t.transform.position - dir.normalized * dist;
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var na = me.GetComponent<NavMeshAgent>();
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if (na != null && na.enabled) na.Warp(pos); else me.transform.position = pos;
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}
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me.transform.LookAt(new Vector3(t.transform.position.x, me.transform.position.y, t.transform.position.z));
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var setT = typeof(Actor).GetMethod("Change_Target", BF);
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if (setT != null) { try { setT.Invoke(me, new object[] { false, (Actor)t, false }); } catch (Exception e) { sb.AppendLine("Change_Target ex " + e.GetType().Name); } }
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yield return null;
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// 반경 6 m 몹 전원 추적(펫이 꺼져 있으면 모든 HP 변화 = PC 귀속)
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var watch = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
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.Where(m => HP(m) > 0 && Vector3.Distance(m.transform.position, me.transform.position) < 6f).ToList();
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var lastHpAll = watch.ToDictionary(m => m, m => HP(m));
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double hp0 = HP(t);
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sb.AppendLine("target=" + t.name + " hp0=" + hp0.ToString("F0") + " d=" + Vector3.Distance(me.transform.position, t.transform.position).ToString("F2")
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+ " pcTarget=" + TargetName(me) + " watched=" + watch.Count);
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double aspd = 1.0;
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try
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{
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var fi = typeof(Actor).GetField("m_Stat", BF);
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var stat = fi != null ? fi.GetValue(me) : null;
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var gm = stat != null ? stat.GetType().GetMethod("Get_Stat", new[] { typeof(eStat) }) : null;
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if (gm != null) aspd = Convert.ToDouble(gm.Invoke(stat, new object[] { eStat.FinalAttackSpeed }));
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}
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catch { }
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me.Play_Attack(0, (float)aspd);
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sb.AppendLine("Play_Attack(0," + aspd.ToString("F2") + ")");
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float t0 = Time.time; string lastClip = ""; int caps = 0;
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var seenMasks = new HashSet<int>();
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var clipLog = new List<string>(); var hpLog = new List<string>(); var maskLog = new List<string>(); var trailLog = new List<string>();
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float nextCapAt = -1f; string capClip = ""; string lastTrail = "";
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while (Time.time - t0 < 3.8f)
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{
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if (noPet) SuppressPets(true);
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float el = Time.time - t0;
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string clip = "(none)"; float nt = 0f;
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if (anim != null && anim.layerCount > 0)
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{
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var ci = anim.GetCurrentAnimatorClipInfo(0);
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if (ci.Length > 0) { clip = ci[0].clip.name; nt = anim.GetCurrentAnimatorStateInfo(0).normalizedTime; }
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}
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if (clip != lastClip)
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{
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clipLog.Add(el.ToString("F2") + "s " + clip);
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lastClip = clip;
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if (clip.IndexOf("Attack", StringComparison.OrdinalIgnoreCase) >= 0) { nextCapAt = el + 0.22f; capClip = clip; }
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}
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foreach (var m in watch)
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{
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if (m == null) continue;
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double hp = HP(m); double prev = lastHpAll[m];
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if (Math.Abs(hp - prev) > 0.01)
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{
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hpLog.Add(el.ToString("F2") + "s " + m.name + " " + prev.ToString("F0") + " -> " + hp.ToString("F0") + " (" + clip + " n=" + nt.ToString("F2") + " pcTarget=" + TargetName(me) + ")");
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lastHpAll[m] = hp;
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}
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}
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foreach (var m in UnityEngine.Object.FindObjectsByType<WL.Combat.SlashCrescentMask>(FindObjectsInactive.Exclude, FindObjectsSortMode.None))
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{
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int id = m.GetInstanceID();
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if (seenMasks.Add(id)) maskLog.Add(el.ToString("F2") + "s " + m.gameObject.name + " :: " + m.DumpState());
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}
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var ts = TrailState();
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if (ts != lastTrail && trailLog.Count < 60) { trailLog.Add(el.ToString("F2") + "s " + ts); lastTrail = ts; }
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if (nextCapAt > 0f && el >= nextCapAt)
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{
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nextCapAt = -1f;
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yield return new WaitForEndOfFrame();
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Texture2D tex = null;
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try { tex = ScreenCapture.CaptureScreenshotAsTexture(); } catch (Exception e) { trailLog.Add("cap ex " + e.GetType().Name); }
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if (tex != null)
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{
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string safe = capClip.Replace("&", "n").Replace("/", "_");
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var path = System.IO.Path.Combine(OutDir, "seq_" + tag + "_" + (++caps) + "_" + safe + ".png");
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System.IO.File.WriteAllBytes(path, tex.EncodeToPNG());
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UnityEngine.Object.Destroy(tex);
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trailLog.Add(el.ToString("F2") + "s CAP " + path);
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}
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continue;
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}
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yield return null;
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}
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sb.AppendLine("== clips =="); foreach (var s in clipLog) sb.AppendLine(" " + s);
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sb.AppendLine("== hp changes (" + hpLog.Count + ") =="); foreach (var s in hpLog) sb.AppendLine(" " + s);
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sb.AppendLine("== slash masks (" + maskLog.Count + ") == lastMaskPrefab=" + (WL.Combat.WeaponTrailDriver.LastMaskPrefab ?? "(none)"));
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foreach (var s in maskLog) sb.AppendLine(" " + s);
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sb.AppendLine("== trail =="); foreach (var s in trailLog) sb.AppendLine(" " + s);
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sb.AppendLine("final target hp=" + HP(t).ToString("F0") + " dmgTotal=" + (hp0 - HP(t)).ToString("F0") + " hits(all watched)=" + hpLog.Count
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+ " pcPos=" + me.transform.position.ToString("F2") + " dNow=" + (t != null ? Vector3.Distance(me.transform.position, t.transform.position).ToString("F2") : "?"));
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if (noPet) SuppressPets(false);
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Done(tag, sb);
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}
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// BladeTrail 오브젝트는 HideFlags.DontSave 라 FindObjectsByType 에 잡히지 않는다(실측) → 드라이버의 공개 GetTrail(i) 로 읽는다.
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static string TrailState()
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{
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var drivers = UnityEngine.Object.FindObjectsByType<WL.Combat.WeaponTrailDriver>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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var sb = new StringBuilder("drv=" + drivers.Length);
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foreach (var d in drivers)
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{
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sb.Append(" swing=" + d.IsSwinging + " slots=" + d.ActiveSlotCount);
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for (int i = 0; i < d.ActiveSlotCount; i++)
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{
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var tr = d.GetTrail(i);
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if (tr == null) { sb.Append(" [slot" + i + " trail=NULL]"); continue; }
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var mr = tr.GetComponent<MeshRenderer>(); var mf = tr.GetComponent<MeshFilter>();
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sb.Append(" [" + tr.gameObject.name + " on=" + (mr != null && mr.enabled) + " samples=" + tr.SampleCount
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+ " verts=" + (mf != null && mf.sharedMesh != null ? mf.sharedMesh.vertexCount : 0)
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+ " mat=" + (mr != null && mr.sharedMaterial != null ? mr.sharedMaterial.name + "/" + (mr.sharedMaterial.shader != null ? mr.sharedMaterial.shader.name : "?") : "-") + "]");
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}
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}
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return sb.ToString();
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}
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void Done(string tag, StringBuilder sb)
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{
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System.IO.File.WriteAllText(System.IO.Path.Combine(OutDir, "seq_" + tag + ".txt"), sb.ToString());
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Destroy(gameObject);
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}
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}
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}
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