Project_WL/Assets/Script/Character/Projectile/Skill/Skill_Resurrection.cs

28 lines
893 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skill_Resurrection : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.Target;
base.Set(_data);
StartCoroutine(Co_Resurrection());
}
IEnumerator Co_Resurrection()
{
yield return new WaitForSeconds(1f);
//m_ProjectTileData.actor_target.Resurrection(0.5f);
//var costumevalue = m_ProjectTileData.actor_shooter.Get_ServerData().PC.Get_Value(15); // 코스튬 15
//if (costumevalue > 0f)
//{
// var pcs = PCInfo.Ins.Get_AllActor_NoDead(m_ProjectTileData.actor_shooter.IsEnemy());
// for (int i = 0; i < pcs.Count; i++)
// pcs[i].Heal(costumevalue);
//}
yield return new WaitForSeconds(2f);
Off();
}
}