1854 lines
257 KiB
Plaintext
1854 lines
257 KiB
Plaintext
2024-12-22 10:04:21
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Item ID 400001 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
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at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
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Item ID 400001 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
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at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
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at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
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Item ID 400001 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
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at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
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Item ID 400002 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
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at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
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Item ID 400002 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
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at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
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at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
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Item ID 400002 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
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at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
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at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
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at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
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2024-12-22 10:04:21
|
|
Item ID 400003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400004 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400004 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400004 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
|
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Item ID 400005 not found!
|
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
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at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
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2024-12-22 10:04:21
|
|
Item ID 400005 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400005 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400006 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400006 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400006 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
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|
2024-12-22 10:04:21
|
|
Item ID 400007 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400007 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400007 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400008 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400008 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400008 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
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2024-12-22 10:04:21
|
|
Item ID 400009 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400009 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400009 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400010 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400010 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400010 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400011 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400011 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400011 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400012 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400012 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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|
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2024-12-22 10:04:21
|
|
Item ID 400012 not found!
|
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
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at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400013 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400013 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400013 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400014 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
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2024-12-22 10:04:21
|
|
Item ID 400014 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
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at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400014 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9
|
|
at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000e4] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120
|
|
at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37
|
|
at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00101] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00114] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_GradeName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134
|
|
at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0013c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127
|
|
at RelicListTableData.Get_Desc () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38
|
|
at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00159] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
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2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00018] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x0006e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x00095] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x0012d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19
|
|
at CollectionRelicUI.Set (RelicListTableData data) [0x0019e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
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2024-12-22 10:04:21
|
|
Item ID 400001 not found!
|
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
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at CollectionRelicUI.Set (RelicListTableData data) [0x001c5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77
|
|
at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
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2024-12-22 10:04:23
|
|
Item ID 10100001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
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at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
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at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100002 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100009 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10200001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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|
|
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2024-12-22 10:04:23
|
|
Item ID 10200002 not found!
|
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
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at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10200003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10200004 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10300001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21
|
|
at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50
|
|
at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9
|
|
at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
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|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
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2024-12-22 10:04:23
|
|
Item ID 10100002 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100003 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10100009 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10200001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10200002 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
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at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:23
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Item ID 10200003 not found!
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
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at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
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at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
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at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
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at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
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at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
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at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
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at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
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at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
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at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
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at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
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at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
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at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
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2024-12-22 10:04:23
|
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Item ID 10200004 not found!
|
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at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
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at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
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at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
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at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
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at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
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at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
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at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
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at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
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at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
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at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
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at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
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at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
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at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10300001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
|
|
|
|
|
2024-12-22 10:04:23
|
|
Item ID 10400001 not found!
|
|
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
|
|
at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
|
|
at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937
|
|
at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829
|
|
at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49
|
|
at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34
|
|
at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26
|
|
at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40
|
|
at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19
|
|
at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19
|
|
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
|
|
at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
|
|
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
|
|
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
|
|
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
|
|
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
|
|
at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
|
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