Project_WL/Assets/Script/UI/Skill/SkillUI.cs

56 lines
1.9 KiB
C#

using System.Collections.Generic;
public class SkillUI : BotMenuBase
{
public SkillUI_SkillInfo m_SkillUI_SkillInfo;
public TabUIBase m_Tab;
public BattleUI m_BattleUI;
public SkillEquipUI m_SkillEquipUI;
string m_SkillType = "JobPassive";
Dictionary<string, eSkillType> dic_skillType = new Dictionary<string, eSkillType>
{ { "Active", eSkillType.Active }, { "Passive", eSkillType.Passive }, { "JobPassive", eSkillType.JobPassive } };
List<TabUIData> list_tabData = new List<TabUIData> { new TabUIData{ }, new TabUIData{ }, new TabUIData{ } };
public override void Set()
{
m_SkillEquipUI.OnClick_Back();
base.Set();
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < list_tabData.Count; i++)
{
list_tabData[i].n_btnName = 219 + i;
list_tabData[i].onClick = OnClick_Preset;
}
m_Tab.Set_Index(sdata.Equip.Preset - 1);
m_Tab.Set(list_tabData);
OnClick_Preset();
Set_Money(table_skilllist.Ins.Get_MatIds());
}
public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
Set_ScrollView(table_skilllist.Ins.Get_DataList(dic_skillType[m_SkillType], sdata.Get_EqiupmentEquip(eItem.PC)));
list_CardBase.ForEach(f => f.Set_CardType(eUICardType.UI));
var data = m_SkillUI_SkillInfo.Get_Data();
m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
}
public void OnClick_SkillType(string skillType)
{
m_SkillType = skillType;
Set_UI();
}
public void OnClick_Preset()
{
var sdata = ServerInfo.Ins.m_ServerData;
sdata.Equip.Preset = m_Tab.Get_Index() + 1;
m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
}
}