Project_WL/Assets/Script/Character/Projectile/Projectile/ProjectileWaveControl.cs

18 lines
460 B
C#

using UnityEngine;
public class ProjectileWaveControl : MonoBehaviour
{
public GameObject[] gos_wave;
public float nextWaveDelayTime = 1.5f;
private void OnEnable()
{
//Debug.Log("웨이브 시작 1");
DSUtil.InActivateGameObjects(gos_wave, 0);
CoroutineMgr.Ins.Set_Coroutine(() =>
{
//Debug.Log("웨이브 시작 2");
gos_wave[1].SetActive(true);
}, nextWaveDelayTime);
}
}