26 lines
887 B
C#
26 lines
887 B
C#
using PlayFab.ClientModels;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CardBase : MyCoroutine
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{
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public virtual void Set() { Set_Active(); }
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public virtual void Set(int _val) { Set_Active(); }
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public virtual void Set<T>(T _base) { Set_Active(); }
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public virtual void Set(TableDataBase _base, int _id) { Set_Active(); }
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void Set_Active()
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{
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if (!gameObject.activeInHierarchy)
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gameObject.SetActive(true);
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}
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public virtual void Set_UI() { }
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public virtual TableDataBase Get_Data() { return null; }
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public virtual int Get_IntData() { return 0; }
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protected eUICardType CardType = eUICardType.UI;
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public virtual void Set_CardType(eUICardType _type) { CardType = _type; }
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public virtual void Set_CardEffectOrder(int _order) { }
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public virtual void Do_SomeThing() { }
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} |