Project_WL/Assets/Script/Util/ObjShake.cs

36 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjShake : MonoBehaviour
{
private Vector3 originPosition;
//private Quaternion originRotation;
private float m_shaketime, m_shakearea;
public void Update()
{
if (m_shaketime > 0)
{
transform.position = originPosition + Random.insideUnitSphere * m_shakearea;
//transform.transform.rotation = new Quaternion(
// originRotation.x + Random.Range(-shakearea, shakearea) * 0.2f,
// originRotation.y + Random.Range(-shakearea, shakearea) * 0.2f,
// originRotation.z + Random.Range(-shakearea, shakearea) * 0.2f,
// originRotation.w + Random.Range(-shakearea, shakearea) * 0.2f);
m_shaketime -= Time.deltaTime;
if (m_shaketime <= 0f)
transform.position = originPosition;
}
}
public void Shake(float _shaketime, float _shakearea)
{
originPosition = transform.position;
//originRotation = transform.rotation;
m_shaketime = _shaketime;
m_shakearea = _shakearea;
}
public bool IsShake() { return m_shaketime > 0; }
}