31 lines
584 B
C#
31 lines
584 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PCUIActor : MonoBehaviour
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{
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public void Set()
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{
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Play_UIAttack();
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}
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private void OnEnable()
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{
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Play_UIAttack();
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}
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void Play_UIAttack()
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{
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if (gameObject.activeInHierarchy)
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StartCoroutine(Co_UIAttack());
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}
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IEnumerator Co_UIAttack()
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{
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var anim = GetComponent<Animation>();
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anim.Play("uiattack");
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yield return new WaitForSeconds(anim["uiattack"].length);
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anim.Play("idle");
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}
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}
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