36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using TMPro;
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using UnityEngine.UI;
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public class MissionCard : CardBase
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{
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public Image[] images; // 0 보상 아이콘, 1 보상 버튼
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public TextMeshProUGUI[] texts; // 0 조건, 1 보상수량, 2 진행상황
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public Slider slider_proc;
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MissionListTableData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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var sdata = ServerInfo.Ins.m_ServerData;
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m_Data = _base as MissionListTableData;
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var amount = sdata.Get_MissionCount(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RewardValue);
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texts[0].text = table_localtext.Ins.Get_Text(m_Data.n_MissionDesc);
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texts[1].text = m_Data.n_RewardCount.ToString();
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texts[2].text = $"{amount}/{m_Data.l_MissionConditionCount}";
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slider_proc.value = DSUtil.Get_SliderValue(amount / (float)m_Data.l_MissionConditionCount);
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}
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public virtual void OnClick_GetReward()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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if (sdata.CanGet_Mission(m_Data.n_MissionGroupId, m_Data.n_MissionIndex))
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{
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Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 있음");
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}
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else
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Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 없음");
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}
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} |