Project_WL/Assets/Script/Util/UISafeAreaTopController.cs

39 lines
1017 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UISafeAreaTopController : MonoBehaviour
{
private UIRoot m_cUIRoot = null;
private float Ori_y = 0f;
void Awake()
{
if (null == m_cUIRoot)
m_cUIRoot = GetComponentInParent<UIRoot>();
Ori_y = transform.localPosition.y;
}
private void Start()
{
ComputeSafeAreaOffest();
}
void ComputeSafeAreaOffest()
{
// SafeArea 비율
float safeY = Screen.safeArea.y / Screen.height;
float safeH = Screen.safeArea.height / Screen.height;
if (null == m_cUIRoot)
return;
// safeY : Y Bottom Offset 값
float fOffsetY_Bottom = safeY * m_cUIRoot.manualHeight;
float fOffsetY_Top = fOffsetY_Bottom + (safeH * m_cUIRoot.manualHeight) - m_cUIRoot.manualHeight;
transform.localPosition = new Vector3(transform.localPosition.x, fOffsetY_Top + Ori_y, transform.localPosition.z);
}
}