Project_WL/Assets/Script/Table/Collection/table_essence.cs

122 lines
3.3 KiB
C#

using CodeStage.AntiCheat.ObscuredTypes;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[Serializable]
public class EssenceTableData : TableDataBase
{
ObscuredInt _EssenceID;
public int n_EssenceID
{
get { return _EssenceID; }
set { _EssenceID = value; _EssenceID.RandomizeCryptoKey(); }
} // 본질 ID
ObscuredFloat _Rate1;
public float f_Rate1
{
get { return _Rate1; }
set { _Rate1 = value; _Rate1.RandomizeCryptoKey(); }
} // 비율 1
ObscuredFloat _Rate2;
public float f_Rate2
{
get { return _Rate2; }
set { _Rate2 = value; _Rate2.RandomizeCryptoKey(); }
} // 비율 2
ObscuredFloat _Rate3;
public float f_Rate3
{
get { return _Rate3; }
set { _Rate3 = value; _Rate3.RandomizeCryptoKey(); }
} // 비율 3
ObscuredFloat _Rate4;
public float f_Rate4
{
get { return _Rate4; }
set { _Rate4 = value; _Rate4.RandomizeCryptoKey(); }
} // 비율 4
ObscuredFloat _Rate5;
public float f_Rate5
{
get { return _Rate5; }
set { _Rate5 = value; _Rate5.RandomizeCryptoKey(); }
} // 비율 5
ObscuredFloat _Rate6;
public float f_Rate6
{
get { return _Rate6; }
set { _Rate6 = value; _Rate6.RandomizeCryptoKey(); }
} // 비율 6
public List<float> list_rate = new List<float>();
public override string Get_Name() { return table_itemlist.Ins.Get_ItemName(n_EssenceID); }
public string Get_RateTitleText()
{
string rtn = "";
for (int i = 0; i < list_rate.Count; i++)
{
if (list_rate[i] > 0f)
rtn += $"{table_localtext.Ins.Get_Text(3331 + i)}\n";
}
return rtn;
}
public string Get_RateText()
{
string rtn = "";
for (int i = 0; i < list_rate.Count; i++)
{
if (list_rate[i] > 0f)
rtn += $"{MyText.Get_PercentValueText_100(list_rate[i])}\n";
}
return rtn;
}
}
public class table_essence : table_missionbase
{
public static table_essence Ins;
List<EssenceTableData> tableDatas;
protected override void Awake()
{
base.Awake();
Ins = this;
}
protected override void Start()
{
tableDatas = JsonConvert.DeserializeObject<List<EssenceTableData>>(json_last);
for (int i = 0; i < Get_DataList().Count; i++)
{
var temp = Get_DataList()[i];
temp.list_rate.Add(temp.f_Rate1);
temp.list_rate.Add(temp.f_Rate2);
temp.list_rate.Add(temp.f_Rate3);
temp.list_rate.Add(temp.f_Rate4);
temp.list_rate.Add(temp.f_Rate5);
temp.list_rate.Add(temp.f_Rate6);
#if UNITY_EDITOR
if (temp.list_rate.Sum() < 1f)
Debug.LogError($"table_essence {temp.n_EssenceID} 의 list_rate 합계가 100%가 안됩니다.");
else if (temp.list_rate.Sum() > 1f)
Debug.LogError($"table_essence {temp.n_EssenceID} 의 list_rate 합계가 100%가 넘습니다.");
#endif
}
base.Start();
}
public EssenceTableData Get_Data(int essenceid) { return Get_DataList().Find(f => f.n_EssenceID == essenceid); }
public List<EssenceTableData> Get_DataList() { return tableDatas; }
}