Project_WL/Assets/Script/Table/table_title.cs

61 lines
2.1 KiB
C#

using MiniJSON;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TitleTableData : TableDataBase
{
public string Name, Desc;
public eItemGrade Grade;
public eStat Stat;
public float StatValue, ConditionValue;
public bool BiggerThan;
}
public class table_title : MonoBehaviour
{
public static table_title Ins;
public TextAsset m_json;
private List<TableDataBase> list_Data = new List<TableDataBase>();
private void Awake()
{
Ins = this;
Dictionary<string, object> jsonData = Json.Deserialize(m_json.text) as Dictionary<string, object>;
// ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능.
List<object> obj = jsonData[GetType().Name] as List<object>;
foreach (object objt in obj)
{
var temp = new TitleTableData();
Dictionary<string, object> json = objt as Dictionary<string, object>;
temp.ID = int.Parse(json["ID"].ToString());
temp.Name = json["Name"].ToString();
temp.Desc = json["Desc"].ToString();
temp.Grade = (eItemGrade)int.Parse(json["Grade"].ToString());
temp.Stat = DSUtil.StringToEnum<eStat>(json["Stat"].ToString());
temp.StatValue = float.Parse(json["StatValue"].ToString());
temp.ConditionValue = float.Parse(json["ConditionValue"].ToString());
temp.BiggerThan = bool.Parse(json["BiggerThan"].ToString());
list_Data.Add(temp);
}
}
public List<TableDataBase> Get_DataList() { return list_Data; }
public List<TableDataBase> Get_DataList(eStat _stat) { return list_Data.FindAll(f=>(f as TitleTableData).Stat == _stat); }
public TitleTableData Get_Data(int _id) { return list_Data.Find(f => f.ID == _id) as TitleTableData; }
public string Get_TitleName(int _id)
{
return "";
if (_id < 1) return DSUtil.Format("{0}새싹[-]", MyValue.Get_GradeColor(1));
var title = Get_Data(_id);
return DSUtil.Format("{0}{1}[-]", MyValue.Get_GradeColor((int)title.Grade), title.Name);
}
}