Project_WL/Assets/Script/Character/Projectile/SelectSkill/SelectCirclrBase.cs

25 lines
645 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelectCirclrBase : ProjectileBase
{
public CircleBase[] arr_FireCircle;
float y = 0f;
public override void Set(ProjectileData _data)
{
base.Set(_data);
for (int i = 0; i < arr_FireCircle.Length; i++)
arr_FireCircle[i].Set_ProjectileData(_data);
y = 0f;
}
private void Update()
{
transform.position = m_ProjecTileData.shooter.Get_Center_position();
transform.localEulerAngles = new Vector3(0f, y);
y += Time.deltaTime * 120f;
if (y > 360f) y = 0f;
}
}