Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Nightmare.cs

12 lines
270 B
C#

using System;
using TMPro;
public class Ingame_Nightmare : Ingame_DungeonBase
{
public TextMeshProUGUI[] texts; // 0 데미지
public override void Set_TotalDmg(double dmg)
{
texts[0].text = NumberFormatter.FormatNumber(Math.Truncate(dmg));
}
}