Project_WL/Assets/Script/UI/PC/Info/PCInfoDetailUI.cs

25 lines
947 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PCInfoDetailUI : uScrollViewMgr
{
List<eStat> list_stat = new List<eStat>
{
eStat.STR, eStat.DEX, eStat.INT, eStat.LUK, eStat.None,
eStat.BaseDmg, eStat.MaxHP, eStat.MaxMP, eStat.DEF, eStat.M_DEF, eStat.CRI, eStat.CRI_DMG_Multiplier,
eStat.M_CRI, eStat.M_CRI_DMG_Multiplier, eStat.SKILL_COST, eStat.DMG_Multiplier, eStat.DMG_DECREASE,
eStat.SKILL_Multiplier, eStat.None,
eStat.FinalAttackSpeed, eStat.FinalMoveSpeed, eStat.COOLTIME_Multiplier, eStat.PIERCING_Multiplier, eStat.PIERCING_Block,
eStat.ATK_FIXED, eStat.ATK_FIXED_DECREASE, eStat.FinalHPRegen, eStat.FinalMPRegen, eStat.GOLD_INCREASE,
eStat.GOLD_Multiplier, eStat.EXP_Multiplier, eStat.ITEM_Multiplier,
};
public override void Set()
{
gameObject.SetActive(true);
Set_ScrollView(list_stat);
}
}