Project_WL/Assets/Script/Character/Projectile/Projectile/Projectile_Icebullet.cs

12 lines
310 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile_Icebullet : Projectile_Strait
{
public override void Set(ProjectileData _data)
{
//_data.Action_OnHit = hitter => { if (hitter != null) hitter.Freeze(2f); };
base.Set(_data);
}
}