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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Projectile_Icebullet : Projectile_Strait
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{
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public override void Set(ProjectileData _data)
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{
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//_data.Action_OnHit = hitter => { if (hitter != null) hitter.Freeze(2f); };
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base.Set(_data);
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}
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} |