Project_WL/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Wave.cs

25 lines
725 B
C#

using TMPro;
public class DungeonResult_Wave : DungeonResultBase
{
public TextMeshProUGUI[] texts; // 0 결과
public override void Set(bool? win)
{
base.Set(win);
var sdata = ServerInfo.Ins.m_ServerData;
var beforepoint = sdata.Get_DungeonValue(eDungeon.d4_Wave, 2);
var afterpoint = DungeonInfo.Ins.WaveScore;
texts[0].text = $"기존 점수 : {beforepoint}\n\n";
texts[0].text = $"{texts[0].text}이번 점수 : {afterpoint}";
if (afterpoint > beforepoint)
{
sdata.Set_DungeonValue(eDungeon.d4_Wave, 2, afterpoint);
}
sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 4);
ServerInfo.Ins.Write(null);
}
}