Project_WL/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponClasses.json

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{
"classes": [
{
"classId": 10101,
"overrideExisting": true,
"name": "Sword(OneHand)+Shield",
"weaponRHPrefab": "Elven_Sword_01",
"weaponRHIndex": 2,
"weaponLHPrefab": "WL_W_Shield_Elven_01",
"weaponLHIndex": 0,
"attackRange": 1.18,
"attackSpd": -1
},
{
"classId": 10102,
"overrideExisting": true,
"name": "Sword(SpellBlade)+Shield",
"weaponRHPrefab": "Elven_Sword_01",
"weaponRHIndex": 2,
"weaponLHPrefab": "WL_W_Shield_Elven_01",
"weaponLHIndex": 0,
"attackRange": 1.18,
"attackSpd": -1
},
{
"classId": 10501,
"overrideExisting": true,
"name": "Hammer(BluntShield)",
"weaponRHPrefab": "WL_W_Hammer_T05_003",
"weaponRHIndex": 1,
"weaponLHPrefab": "",
"weaponLHIndex": -1,
"attackRange": 0.8,
"attackSpd": -1
},
{
"classId": 10502,
"overrideExisting": true,
"name": "Hammer(Paladin)",
"weaponRHPrefab": "WL_W_Hammer_T09_001",
"weaponRHIndex": 1,
"weaponLHPrefab": "",
"weaponLHIndex": -1,
"attackRange": -1,
"attackSpd": -1
},
{
"classId": 10701,
"templateClassId": 10101,
"name": "Spear",
"animController": "Assets/Res_Addr/Animations/pcanim_spear.controller",
"weaponRHPrefab": "WL_W_Spear_T05_003",
"weaponRHIndex": 1,
"weaponLHPrefab": "",
"weaponLHIndex": -1,
"attackRange": 1.3,
"_note_943": "#943-⑥ PD 「창 사거리를 실제 창 길이에 맞게」 — 공격 시작 거리 = 1타 창끝 정면 도달 1.29 m(편집 모드 포즈 실측 = WLHitboxFit.json 1타 앞 끝) − 즉시 공격 여유 0.2(WLTargetingSettings) → 흰 원 1.29 = 1타 판정 앞 끝(검 10101 의 1.18 + 0.2 = 1타 1.38 과 같은 규칙) · 이전 2.5",
"attackSpd": -1,
"attackClipTokens": [],
"_note_839": "#839 창 모션 = Spearman 팩(서브클립 Attack1_S_10701~3 · 이벤트는 매핑 도구가 굽는다) → 런타임 토큰 비움. 아래 projectileTimes/effectTimes 는 Shinabro 시절 값(미사용 · 기록용).",
"projectileTimes": [
0.2,
0.25,
0.3
],
"projectilePrefab": "Projectile_10101",
"projectileAddDmg": 1.0,
"effectTimes": [
0.067,
0.031,
0.0
],
"effectPrefabs": [
"Effect_Slash_10101_1",
"Effect_Slash_10101_2",
"Effect_Slash_10101_3"
]
},
{
"classId": 10801,
"templateClassId": 10101,
"name": "Greatsword",
"skillsFromTemplate": true,
"animController": "Assets/Res_Addr/Animations/pcanim_greatsword.controller",
"weaponRHPrefab": "WL_W_Greatsword_T05_004",
"weaponRHIndex": 2,
"weaponLHPrefab": "",
"weaponLHIndex": -1,
"attackRange": 1.8,
"attackSpd": -1,
"attackClipTokens": [
"Attack1_S_10801",
"Attack2_S_10801",
"Attack3_S_10801"
],
"_note": "#838 (2026-10-11) PD 「대검 아이템 + 2Handed Warrior 모션 공격 타입」 — 모션·이벤트(타격 Projectile_10801 · 베기 Effect_Slash_10101_N 재사용)는 매핑 도구 WL826/WL_CombatAnimSetup 이 2Handed 팩 서브클립에 굽는다(런타임 projectileTimes/effectTimes 불필요) · 모델 = PurePoly 양손검 · 소켓 2 = 한손검 자리(포즈 띠 실측) · 사거리 1.8 = 제안값"
}
],
"weaponOrient": [
{
"prefab": "PP_Theme_05_Bow_003",
"euler": [
90,
0,
0
]
},
{
"prefab": "PP_Theme_05_Bow_004",
"euler": [
90,
0,
0
]
}
]
}