Project_WL/Assets/Script/UI/PC/Info/PCInfoUI_Center.cs

58 lines
1.7 KiB
C#

using TMPro;
using UnityEngine;
public class PCInfoUI_Center : UI3DModel
{
public PetCard m_MyPet;
public TextMeshProUGUI[] texts; // 0 코스튬 이름, 1 코스튬 대사
public GameObject[] gos; // 0 코스튬 착용 버튼
public int CostumeIdWhenEnter;
public bool firstInit = false;
PCInfoUI_PCListCard SelectCard;
public void Set(PCInfoUI_PCListCard choiceCard)
{
var sdata = ServerInfo.Ins.m_ServerData;
if (!DSUtil.CheckNull(SelectCard))
SelectCard.gos[0].SetActive(false);
SelectCard = choiceCard;
SelectCard.gos[0].SetActive(true);
if (!firstInit)
{
firstInit = true;
m_MyPet.Set(table_petlist.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.Pet)));
m_MyPet.Set_CardType(eUICardType.NoTouch);
CostumeIdWhenEnter = choiceCard.Get_IntData();
}
var costumeid = SelectCard.Get_IntData();
var costumeData = table_costumelist.Ins.Get_Data_orNull(costumeid);
Set_2DIlust(costumeData);
Set_3DModel(true, costumeData.s_Prefab, tr => { tr.GetComponent<PCActor>().Set_Obj(); });
RawImage_costume.enabled = false;
gos[0].SetActive(CanEquip());
}
bool CanEquip()
{
var sdata = ServerInfo.Ins.m_ServerData;
var costumeid = SelectCard.Get_IntData();
if (sdata.Get_EqiupmentEquip(eItem.PCCostume) == costumeid || !sdata.IsObtainItem(costumeid))
return false;
return true;
}
public void OnClick_EquipCostume()
{
if (!CanEquip()) return;
var sdata = ServerInfo.Ins.m_ServerData;
sdata.Equip.Set_Equip(eItem.PCCostume, SelectCard.Get_IntData());
PCInfoUI.Ins.Set_UI();
}
}