24 lines
523 B
C#
24 lines
523 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MobMark : MonoBehaviour
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{
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Transform tf_Target;
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private void Update()
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{
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if (tf_Target)
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transform.position = tf_Target.position;
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}
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public void Set(bool active, Transform tf)
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{
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gameObject.SetActive(active);
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if (active)
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{
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transform.SetPositionAndRotation(tf.position, Quaternion.Euler(Vector3.left * 90f));
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tf_Target = tf;
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}
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}
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} |