Project_WL/Assets/Script/UI/Menu/Menu_Memory.cs

29 lines
814 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Menu_Memory : MenuBase
{
public MemoryPopupBase[] arr_Info; // 0 들판, 1 숲, 2 던전, 3 마녀, 4 투견장
public QuickMemoryUI m_QuickMemoryUI;
protected override void Awake()
{
base.Awake();
for (int i = 0; i < arr_Info.Length; i++)
arr_Info[i].Check();
m_QuickMemoryUI.Check();
}
public MemoryPopupBase Get_MemoryInfo(int memory) { return arr_Info[memory]; }
public override void OnClick_Back()
{
base.OnClick_Back();
//if (InGameInfo.Ins.Get_CurStageData().Chapter > 100)
//{ // 기억에서 되돌아 올 때는 여기로 와야 됨
// InGameInfo.Ins.Return_To_ChapterLobby();
//}
}
}