Project_WL/Assets/WL/Island/Resources/WL/WLIslandSettings.asset

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m_Script: {fileID: 11500000, guid: 8d816d01a1b2c3d4e5f60708090a0b01, type: 3}
m_Name: WLIslandSettings
m_EditorClassIdentifier: Assembly-CSharp::WL.Island.WLIslandSettings
enabled_: 1
verboseLog: 1
startOnIsland: 1
islandMapId: 900
islandSceneName: Level01
hideWlPcOnIsland: 1
fixIslandDuplicates: 1
islandCameraOwner: 1
hidePcWatchSeconds: 6
islandSaveKey:
swapIslandPlayer: 1
pcPrefabPath: Assets/Res_Addr/PC/LH_M05.prefab
islandPcScale: 0.7
mirrorFiAnimator: 1
fiPlayerModelName: Stickman
interactRadius: 3.5
promptFormat: "{0} 들어가기"
enterButtonText: "들어가기"
enterKey: 101
gateHeight: 3.2
gateWidth: 2.4
rewardEnabled: 1
goldPerKill: 12
goldClearBonus: 60
goldBossBonus: 120
applyGoldMultiplier: 1
goldOnFail: 0
pendingPrefsKey: WL_Island_PendingGold
bakeDungeonNavMesh: 1
spawnDungeonSpawners: 1
dungeonSpawnerRange: 6
fixDungeonDuplicates: 1
dungeonEnterDelay: 1.5
dungeons:
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id: 1
displayName: "던전 1"
sceneName: WL_Dungeon01
mapId: 901
stageIndex: 10
gatePosition: {x: -3, y: 0, z: 3}
gateYaw: 180
gateScale: 1
gateColor: {r: 0.45, g: 0.32, b: 0.62, a: 1}
gatePrefabPath:
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id: 2
displayName: "던전 2"
sceneName: WL_Dungeon02
mapId: 902
stageIndex: 11
gatePosition: {x: 10.5, y: 0, z: -3}
gateYaw: 0
gateScale: 1
gateColor: {r: 0.28, g: 0.5, b: 0.66, a: 1}
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id: 3
displayName: "던전 3"
sceneName: WL_Dungeon01
mapId: 903
stageIndex: 12
gatePosition: {x: 2.5, y: 0, z: 11}
gateYaw: 180
gateScale: 1
gateColor: {r: 0.62, g: 0.42, b: 0.24, a: 1}
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displayName: "던전 4"
sceneName: WL_Dungeon02
mapId: 904
stageIndex: 13
gatePosition: {x: 10.5, y: 0, z: 10.5}
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gateScale: 1
gateColor: {r: 0.55, g: 0.24, b: 0.3, a: 1}
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