30 lines
1.7 KiB
Plaintext
30 lines
1.7 KiB
Plaintext
Version 1.2.0
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Changes:
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- Updated minimum required Unity version to 2022.3.62f3 LTS to address a security issue (CVE-2025-59489).
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- Optimized island management logic by implementing spatial grid lookups and incremental updates, eliminating CPU spikes during island expansion in large maps.
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- Extracted configuration logic from SettingsWindow into AudioManager and a new GraphicsManager.
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- Improved ProductInfo visibility handling to hide UI when animals are behind the camera or outside the screen bounds.
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- Migrated animal configuration to a data-driven architecture, centralizing production and upgrade logic within the Barn to decouple data from the Animal and UI layers.
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- Reorganized project scripts into a clearer, scalable folder structure.
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Version 1.1.0
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Changes:
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- Restricted the joystick area to the bottom half of the screen, allowing movement only within this region.
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New Features:
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- Added a settings window with options to toggle SFX, BGM, vibration, shadows, and adjust render scale.
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Version 1.0.2
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Changes:
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- Upgraded NavMeshComponents to use Unity's AI Navigation system, increasing the Unity version requirement to 2022.3.53f1.
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- Changed haptic feedback using Unity's Handheld.Vibrate, fixing gameplay issues on some Android devices (e.g., shaking tree, fishing, collecting eggs).
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- Added Save File Manager in Unity Editor (Tools > Farming Island > Save File Manager).
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- Minor performance improvements.
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Version 1.0.1
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Bug Fixes:
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- Resolved script errors related to NavMeshComponents caused by the transition to Unity AI Navigation system in Unity 6.
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- Adjusted Universal Render Pipeline (URP) asset settings to fix water shader rendering issues on Apple's Metal platform (Mac/iOS).
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Version 1.0.0
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First release |