Project_WL/Assets/Script/Table/Collection/table_essence.cs

70 lines
2.0 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[Serializable]
public class EssenceTableData : TableDataBase
{
public int n_EssenceID;
public float f_Rate1;
public float f_Rate2;
public float f_Rate3;
public float f_Rate4;
public float f_Rate5;
public float f_Rate6;
public List<float> list_rate = new List<float>();
public override string Get_Name() { return table_itemlist.Ins.Get_Data(n_EssenceID).Get_Name(); }
public string Get_RateText()
{
string rtn = "";
for (int i = 0; i < list_rate.Count; i++)
{
if (list_rate[i] > 0f)
rtn += $"{DSUtil.Format(3331 + i, list_rate[i] * 100f)}\n";
}
return rtn;
}
}
public class table_essence : table_missionbase
{
public static table_essence Ins;
List<EssenceTableData> tableDatas;
protected override void Awake()
{
base.Awake();
Ins = this;
}
protected override void Start()
{
tableDatas = JsonConvert.DeserializeObject<List<EssenceTableData>>(json_last);
for (int i = 0; i < Get_DataList().Count; i++)
{
var temp = Get_DataList()[i];
temp.list_rate.Add(temp.f_Rate1);
temp.list_rate.Add(temp.f_Rate2);
temp.list_rate.Add(temp.f_Rate3);
temp.list_rate.Add(temp.f_Rate4);
temp.list_rate.Add(temp.f_Rate5);
temp.list_rate.Add(temp.f_Rate6);
#if UNITY_EDITOR
if (temp.list_rate.Sum() < 1f)
Debug.LogError($"table_essence {temp.n_EssenceID} 의 list_rate 합계가 100%가 안됩니다.");
else if (temp.list_rate.Sum() > 1f)
Debug.LogError($"table_essence {temp.n_EssenceID} 의 list_rate 합계가 100%가 넘습니다.");
#endif
}
base.Start();
}
public EssenceTableData Get_Data(int essenceid) { return Get_DataList().Find(f => f.n_EssenceID == essenceid); }
public List<EssenceTableData> Get_DataList() { return tableDatas; }
}