Project_WL/Assets/Script/Character/Projectile/Skill/Skill_ManaShield.cs

27 lines
770 B
C#

public class Skill_ManaShield : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
m_LifeTime = _data.m_SkillListTableData.f_ExtraValue1;
m_LifeTime += m_LifeTime * _data.Get_SkillDamagePercent();
if (IsStep(1))
{
_data.shooter.Stat_BufforDebuff(_data.shooter.Get_StatInfo(), eStat.INT, m_LifeTime,
Get_AwakenData(1, 1), 0, true);
}
if (IsStep(2))
{
_data.shooter.Set_DicCCData(eCC.MPRecoverTime, m_LifeTime, Get_AwakenData(2, 1));
}
if (IsStep(3))
{
var ms = _data.shooter.Get_CCData(eCC.ManaShield);
ms.CCReduceTime -= Get_AwakenData(3, 1);
}
Off();
}
}