162 lines
9.5 KiB
C#
162 lines
9.5 KiB
C#
// WL767_Probe.cs — PD 지시 #767 회귀 검증 (Play 전용 · 읽기 전용 · 서버 쓰기 없음)
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// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.PadOverlap
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// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.Watch --args '[20]'
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// unity command run_script --file AgentScripts/WL767_Probe.cs --entry WL767_Probe.WatchReport
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// PadOverlap: BattleUI 의 공격/회피 버튼(onClick → OnClick_Attack/OnClick_Avoid) 화면 사각형과
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// WL_HUD 아래 raycastTarget Graphic 들의 화면 사각형이 겹치는지 검사(겹침 = 터치 차단).
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// Watch: n 초 동안 매 프레임 PC 의 타겟 유무 · 공격 클립 재생 · 반경 6 m 몹 HP 감소 · PC HP 를 기록(자동 공격 시작점 = 피격 시 타겟 획득).
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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public static class WL767_Probe
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{
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const string OutDir = "Screenshots_WL/hud";
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const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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static Rect ScreenRect(RectTransform rt, Canvas canvas)
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{
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var corners = new Vector3[4];
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rt.GetWorldCorners(corners);
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var cam = canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera : null;
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Vector2 min = new Vector2(float.MaxValue, float.MaxValue), max = new Vector2(float.MinValue, float.MinValue);
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for (int i = 0; i < 4; i++)
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{
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Vector2 p = cam != null ? (Vector2)RectTransformUtility.WorldToScreenPoint(cam, corners[i]) : (Vector2)corners[i];
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min = Vector2.Min(min, p); max = Vector2.Max(max, p);
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}
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return Rect.MinMaxRect(min.x, min.y, max.x, max.y);
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}
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public static object PadOverlap()
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{
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if (!Application.isPlaying) return "not playing";
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var sb = new StringBuilder();
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var buttons = UnityEngine.Object.FindObjectsByType<Button>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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var targets = new List<KeyValuePair<string, RectTransform>>();
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foreach (var b in buttons)
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{
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int n = b.onClick.GetPersistentEventCount();
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for (int i = 0; i < n; i++)
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{
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var mn = b.onClick.GetPersistentMethodName(i);
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if (mn == "OnClick_Attack" || mn == "OnClick_Avoid" || mn == "OnClick_Skill")
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targets.Add(new KeyValuePair<string, RectTransform>(b.gameObject.name + "→" + mn, b.transform as RectTransform));
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}
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}
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sb.AppendLine("battle buttons found=" + targets.Count + " screen=" + Screen.width + "x" + Screen.height);
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var hudRoot = GameObject.Find("WL_HUD");
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if (hudRoot == null) { sb.AppendLine("WL_HUD not found (inactive or absent)"); return sb.ToString(); }
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var canvas = hudRoot.GetComponentInParent<Canvas>();
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var graphics = hudRoot.GetComponentsInChildren<Graphic>(false).Where(g => g.raycastTarget && g.gameObject.activeInHierarchy).ToArray();
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sb.AppendLine("WL_HUD raycastTarget graphics=" + graphics.Length);
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int overlaps = 0;
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foreach (var t in targets)
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{
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var r1 = ScreenRect(t.Value, t.Value.GetComponentInParent<Canvas>());
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sb.AppendLine(" [" + t.Key + "] rect=" + r1.ToString("F0"));
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foreach (var g in graphics)
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{
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var r2 = ScreenRect(g.rectTransform, canvas);
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if (r1.Overlaps(r2)) { overlaps++; sb.AppendLine(" OVERLAP with " + g.gameObject.name + " rect=" + r2.ToString("F0")); }
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}
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}
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sb.AppendLine("overlaps=" + overlaps + (overlaps == 0 ? " => 터치 차단 없음" : " => 터치 차단 위험"));
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return sb.ToString();
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}
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class WatchHost : MonoBehaviour
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{
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static double HP(Actor a) { var mi = typeof(Actor).GetMethod("Get_HP", BF); try { return Convert.ToDouble(mi.Invoke(a, null)); } catch { return double.NaN; } }
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public IEnumerator Co(float seconds)
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{
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var sb = new StringBuilder();
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System.IO.Directory.CreateDirectory(OutDir);
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var me = UnityEngine.Object.FindObjectsByType<MyActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).FirstOrDefault();
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if (me == null) { Done(sb.AppendLine("MyActor none")); yield break; }
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var anim = me.GetComponentInChildren<Animator>();
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var fTarget = typeof(Actor).GetField("m_Target", BF);
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var pTarget = typeof(Actor).GetProperty("m_Target", BF);
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
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.Where(m => Vector3.Distance(m.transform.position, me.transform.position) < 6f).ToList();
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var lastHp = mobs.ToDictionary(m => m, m => HP(m));
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double pcHp0 = HP(me);
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sb.AppendLine("start: pcHp=" + pcHp0.ToString("F0") + " mobsWithin6m=" + mobs.Count + " pos=" + me.transform.position.ToString("F1"));
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float t0 = Time.time; string lastClip = ""; int attackClips = 0, hits = 0; string firstTargetAt = "-"; string firstAttackAt = "-";
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var events = new List<string>();
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while (Time.time - t0 < seconds)
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{
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float el = Time.time - t0;
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string clip = "(none)";
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if (anim != null && anim.layerCount > 0) { var ci = anim.GetCurrentAnimatorClipInfo(0); if (ci.Length > 0) clip = ci[0].clip.name; }
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if (clip != lastClip)
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{
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if (clip.IndexOf("Attack", StringComparison.OrdinalIgnoreCase) >= 0) { attackClips++; if (firstAttackAt == "-") firstAttackAt = el.ToString("F2") + "s"; }
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if (events.Count < 40) events.Add(el.ToString("F2") + "s clip " + clip);
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lastClip = clip;
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}
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object tgt = fTarget != null ? fTarget.GetValue(me) : (pTarget != null ? pTarget.GetValue(me) : null);
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if (tgt != null && firstTargetAt == "-") { firstTargetAt = el.ToString("F2") + "s (" + ((Actor)tgt).name + ")"; }
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foreach (var m in mobs)
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{
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if (m == null) continue;
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double hp = HP(m);
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if (hp < lastHp[m] - 0.01) { hits++; if (events.Count < 40) events.Add(el.ToString("F2") + "s HIT " + m.name + " " + lastHp[m].ToString("F0") + "->" + hp.ToString("F0")); }
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lastHp[m] = hp;
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}
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yield return null;
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}
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sb.AppendLine("== events =="); foreach (var e in events) sb.AppendLine(" " + e);
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sb.AppendLine("summary: firstTarget=" + firstTargetAt + " firstAttackClip=" + firstAttackAt + " attackClipStarts=" + attackClips + " mobHits=" + hits
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+ " pcHp " + pcHp0.ToString("F0") + "->" + HP(me).ToString("F0") + " (" + seconds + "s)");
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Done(sb);
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}
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void Done(StringBuilder sb) { System.IO.File.WriteAllText(System.IO.Path.Combine(OutDir, "wl767_watch.txt"), sb.ToString()); Destroy(gameObject); }
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}
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/// <summary>#773 검증용: 가장 가까운 몹 무리 쪽으로 PC 를 dist m 거리까지 Warp 하고 m_Auto 값을 보고한다(공격 호출 없음 → 자동 교전 관찰용).</summary>
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public static object WarpNearMobs(float dist)
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{
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if (!Application.isPlaying) return "not playing";
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var me = UnityEngine.Object.FindObjectsByType<MyActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).FirstOrDefault();
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if (me == null) return "MyActor none";
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)
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.OrderBy(m => Vector3.Distance(m.transform.position, me.transform.position)).ToArray();
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if (mobs.Length == 0) return "no mobs";
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var t = mobs[0];
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var dir = t.transform.position - me.transform.position; dir.y = 0f;
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if (dir.sqrMagnitude < 0.01f) dir = Vector3.forward;
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var pos = t.transform.position - dir.normalized * dist;
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var na = me.GetComponent<UnityEngine.AI.NavMeshAgent>();
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if (na != null && na.enabled) na.Warp(pos); else me.transform.position = pos;
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var fAuto = typeof(Actor).GetField("m_Auto", BF);
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object auto = fAuto != null ? fAuto.GetValue(me) : "?";
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var fTarget = typeof(Actor).GetField("m_Target", BF);
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var pTarget = typeof(Actor).GetProperty("m_Target", BF);
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object tgt = fTarget != null ? fTarget.GetValue(me) : (pTarget != null ? pTarget.GetValue(me) : null);
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return "warped near " + t.name + " d=" + Vector3.Distance(me.transform.position, t.transform.position).ToString("F2")
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+ " m_Auto=" + auto + " target=" + (tgt != null ? ((Actor)tgt).name : "(none)") + " mobsWithin6m="
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+ mobs.Count(m => Vector3.Distance(m.transform.position, me.transform.position) < 6f);
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}
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public static object Watch(float seconds)
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{
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if (!Application.isPlaying) return "not playing";
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if (GameObject.Find("__wl767watch") != null) return "already running";
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var host = new GameObject("__wl767watch").AddComponent<WatchHost>();
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host.StartCoroutine(host.Co(seconds));
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return "started " + seconds + "s";
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}
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public static object WatchReport()
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{
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var p = System.IO.Path.Combine(OutDir, "wl767_watch.txt");
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return System.IO.File.Exists(p) ? System.IO.File.ReadAllText(p) : "(no report yet)";
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}
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}
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